Market Share Of Gambling Industry

Market Share Of Gambling Industry Average ratng: 9,4/10 4007 reviews
  1. Is Stock Market Gambling
  2. Market Share Of Gambling Industry Definition
  3. Online Gambling Market Size

Gambling Market Size

The size of the global gambling market will increase more than USD 380 billion between 2017-2022, accelerating at a CAGR of 8% during the forecast period. This growth in market size will be attributed to the growing adoption of e-sports betting and online gambling platforms. Additionally, the relaxation of mobile gambling regulations and gradual legalization of online gambling is providing opportunities to market players to participate in gambling, creating a huge boost for the gambling market.

Virtual reality experiences in online gambling look promising, and we only need to wait for gambling to be transformed in general. The experience of online gambling through different devices, especially mobile phones, helps the industry to increase the number of users and reach a new level of business. Press Release Digital Gaming Market 2020 Global Trends, Market Share, Industry Size, Growth, Opportunities and Forecast to 2025 Published: Sept. 11, 2020 at 6:35 p.m.

Sports betting is extremely popular among the young population and the gambling population in countries where gambling is partially legalized. The base of betting is steadily moving from land-based betting to online sports betting, as it offers variety in games and various incentives other than the prize money. This has increased the popularity of online betting among the younger audience, consequently driving the gambling market growth.

Key Market Driver: Popularity of Online Gambling

The global online gambling market is expected to exceed USD 60 billion by 2020 and will grow more than USD 35 billion between 2017-2022. The introduction of bitcoin gambling is a major trend currently impacting the online gambling market. With the growing popularity of bitcoins, numerous market participants are adopting gambling with the use of bitcoins as a currency due to the advantages offered by cryptocurrency compared to normal currency. Cryptocurrency can be used for cross-border transactions and fees involved with normal currency is typically higher than cryptocurrency. Vendors like Bitcasino.io, Slots.lv, Ignition, and Bovada offer bitcoin gambling.

Share

The growing number of online female gamblers, changing consumer gambling habits, and increasing penetration of credit and debit cards are some of the major emerging trends gaining traction in the market. Female gamblers accounted for 40% in the US and 49% in the UK in 2015 which prompted several online casinos to enter the market with women as the intended target audience. For example, Cameo Casino was the first online casino launched for women in 2015 with the slogan 'made by women, for women. This casino has since closed, however, the market has matured and is likely to make a positive impact within the online gambling market during the forecast period.

Gambling industry news

Gambling Market Insights

  • The 2018 year-over-year growth for the global gambling market was more than 7%.
  • The Americas is currently the largest region within the global gambling market, accounting for approximately 40% of the market share. However, during the forecast period, the gambling market in the Asia-Pacific (APAC) is expected to witness rapid growth. 38% of the total market growth during the forecast period will come from APAC.
  • Numerous market players are offering gambling games and online casino services using bitcoins and cryptocurrency or virtual money. The benefits of cryptocurrency over regular currency such as cross-border transactions are further driving the adoption of bitcoin gambling.
  • Rising per capita income, increasing dual-income households, growing consumer interests, and easy access to gambling mobile apps have also augmented gambling market growth. However, land-based gaming or offline gaming market still dwarfs the online gaming industry.
  • The online gambling market in the US is forecasted to experience massive growth through 2020 owing to the increasing younger population joining online casinos. The US is one of the very few countries where advertising casinos to attract tourists is legal, providing a huge opportunity to market participants and potential new market entrants.

View more gambling market research insights:Download a free sample report now

Gambling Market Share and Segmentation

Within our gambling industry research, we provide deep insights into the gambling market landscape, its segments, and their market share. Our research experts segment this market by gambling types and platforms. By type, the lottery segment currently accounts for the majority of the gambling market.

Lottery Market

In 2017, the lottery segment accounted for 39% of the global gambling market share. The rising promotion of lottery through social media and other online channels is a primary factor currently driving the market's growth. Between 2017-2022, the global lottery market size will increase USD 173.5 billion, accelerating at a CAGR of 10%.

Sports Betting Market

The increasing popularity of e-sports is taking the sports betting market to new heights. Between 2017-2022, the size of the global sports betting market will increase nearly USD 125 billion. In April 2017, Alisports, the sports arm of Alibaba, announced a partnership with the Olympic Council of Asia (OCA) and E-Sports will officially become an official medal sport at the 2022 Asian Games in China. The global esports market generated approximately USD 600 million in 2017 but will grow more than USD 1.1 billion between 2017-2022.

Our gambling market segmentation research offerings include:

  • Gambling Market by Type
    • Casino market
      • Poker market
  • Gambling Market by Platform
    • Online gambling market
      • Desktop gambling market
      • Mobile gabling market
    • Offline gambling market

We at Technavio, with our comprehensive understanding of the gambling market, have been monitoring the latest industry trends and developments to create an in-depth portfolio of reports for the gambling industry. These reports help our clients identify opportunities within the market and develop effective strategies to optimize their market positions. Our gambling market reports offer the following insights:

  • Gambling industry analysis
  • Gambling industry statistics
  • Gambling market size
  • Gambling market share
  • Gambling market growth
  • Gambling market forecast
  • Gambling market trends

Gambling Market Research – Report Catalog

Video games have taken the world by storm. A once fledgling industry consisting of visionaries living in their tiny offices and sleeping on floors now casts its shadow over the entire entertainment landscape.

This may have come as a shock to some. But to others all the signs throughout the years pointed to a massive shift in consumer behavior.

Today, the TV and Hollywood industries are struggling to stay relevant, while video game industry statistics show nothing but continued growth and expansion.

Key Statistics on Video Gaming Industry – Editor’s Choice

• More than 57% of all game developers reside in the US.
• Revenue from Free to Play games amounts to over 85% of all game revenue.
• Global Esports industry is growing at the rate of 30% year-over-year.
• There are over 2.2 billion mobile gamers.
• Over 66% of console gamers prefer physical discs to digital download games.

General Video Gaming Industry Statistics

The video game industry is constantly evolving and inspiring innovation. From simple one-time purchases and single player experiences to full-priced and free-to-play games, the gaming industry has been completely reshaped throughout the last decade.

1. The latest video game industry statistics show that almost 50% of developers believe that the entire industry should unionize.

(Game Developers Conference)

2. The video gaming market is dominated by Valve’s Steam platform and over 47% of game publishers sell their products on its storefront.

(Game Developers Conference)

3. According to the most recent video games sales statistics from ESA, almost 50% of gamers have made a microtransaction in the past year.

(The Entertainment Software Association)

4. Youtube videos are the most influential factor on game purchase decisions followed by user reviews from communities or digital storefronts.

(The Entertainment Software Association)

5. Video game industry analysis from 2019 showed that over 57% of all game developers reside in the US.

(Game Developers Conference)

6. Some 67% of video game executives believe that the number of mergers and acquisitions within the industry will increase.

(EY)

7. 23% of executives say that the use of blockchain technology will make the video game market more secure.

(EY)

8. More than 85% of total video industry revenue comes from free-to-play games.

(Clairfield International)

9. According to new gaming industry statistics from Copia Institute, Twitch is responsible for 31% of revenue from all gaming video content.

(Copia Institute)

Is Stock Market Gambling

10. Steam statistics show that the platform now has well over 30,000 games in its library, dominating the video gaming market share.

(PC Gamer)

Esports Statistics

To most people, the idea of a career in gaming has long sounded like nothing more than a childish fantasy. However, a growing number of gamers are turning virtual fun into fortunes.

Some of the most successful ones have even acquired celebrity status, especially in Asia. Video game popularity has soared to unprecedented heights and major Esports events are drawing far larger audiences than NBA finals and other big sports events, while the money from sponsors and advertising keeps rolling in.

11. Professional Dota 2 player N0tail is the top prize-winning Esports talent with $6.89 million amassed throughout his career.

(Esports Earnings)

12. The global Esports industry is growing at a rate of 30% year-over-year.

(PR Newswire)

13. Data from online gaming statistics indicates that gamers will gamble $23.5 billion on Esports in 2020.

(University Professional and Continuing Education Association)

14. Dota 2 holds the record for the highest prize pool in Esports history, with $34.3 million awarded to players competing at the International 9 in 2019.

(Esports Earnings)

15. Statistics on video games show that the Esports audience grew to 453.8 million in 2019, representing a 15% year-on-year growth.

(Newzoo)

PC Gaming Statistics

PCs are jokingly referred to as the “master race”. The term refers to the supposed superiority of the PC platform in the world of gaming.

And although nothing can match PCs in pure power, consoles have steadily and slowly eroded the dominance of this once undisputed force.

16. The PC gaming market is set to be worth $45.5 billion in 2021.

(Statista)

17. Statistics on gaming on PCs tell us that some 48% of all owners use the device to play video games.

(GlobalWebIndex)

18. The free-to-play PC game market revenue worldwide rose to $21.3 billion in 2019.

(Clairfield International)

19. Razer leads the industry with 12.83% of the total PC gaming market share for peripherals.

(MarketWatch)

20. Some 66% of all game studios are currently creating games for the PC platform.

(Game Developers Conference)

VR/AR Industry Statistics

Virtual and augmented reality are gaming’s next frontier. The level of immersion and the pure sense of awe can’t be matched by any other gaming platform.

That’s why many believe that these systems are certain to depose all others in the near future.

21. According to the latest virtual reality statistics, North America leads the world with an 8% VR adoption rate.

(GlobalWebIndex)

22. The global VR gaming and entertainment market size is exhibiting a 40.1% compound annual growth rate.

(Fortune Business Insights)

23. 70% of industry experts said they anticipate the AR market to surpass the VR market in revenue.

(Perkins Coie, XR Association)

24. VR statistics indicate that shipments of PC and all-in-one virtual reality headsets are projected to reach 62 million units by 2025.

(L.E.K. Consulting)

25. 79% of Americans who experienced AR used it to play video games.

(Newzoo)

Mobile Video Game Statistics

The way mobile games exploded onto the scene is unlike anything we’ve seen so far. Smartphones are now so powerful and universally used that mobile gaming is becoming the central focus of the biggest AAA gaming companies.

26. The mobile game industry is growing at a year-on-year rate of 25.5%.

(Hybridan)

27. Mobile games reached a 60% market share in gaming consumer spending in 2019.

(Liftoff)

28. Some 50% of all mobile users open at least one gaming app during the week.

(Liftoff)

29. Gaming facts from 2020 show that there are more than 2.2 billion mobile gamers worldwide.

(Plinq)

30. The App Store generated $14.6 billion from mobile video game sales in Q1 2019.

(Plinq)

Console Video Game Statistics

In the past two decades, the video gaming console market has been defined by an ongoing power struggle between three major companies: Sony, Nintendo and Microsoft.

From one generation of hardware to another, these giants battled for every single percentage point of the video game market share. But it has never been less obvious who the frontrunner is.

This is due to the shift in focus towards paid subscription models similar to Netflix rather than on pure console sales.

31. According to the newest data on video game trends, two thirds of console gamers prefer the physical game format to digital.

(Nielsen Holdings)

32. Sony’s Playstation leads the console sales of the 8th generation, selling 2.5 times as many consoles as Microsoft’s Xbox.

(Emirates NBD)

33. Console video game industry market statistics are pointing to a 13.4% revenue growth year-on-year.

(Mobvista)

34. Nearly a quarter of the game developers selling their products on Switch said they saw better sales compared to other platforms.

(Game Developers Conference)

35. Video game industry growth is increasingly dependent on the paid subscription model with more than 36.4 million monthly Playstation Plus subscribers.

(Sony)

Frequently Asked Questions

1. Is the video game industry bigger than Hollywood?

Very much so. Video game sales statistics show that gaming industry revenue dwarfs all other entertainment industries combined.

For instance, the global box office revenue in 2018 amounted to $41.7 billion, while the gaming market generated $151.2 billion.

2. How old is the average gamer?

People have been enjoying games all over the world for quite some time. Video game player statistics reveal that a significant percentage continue to enjoy them well into adulthood.

The average age of a gamer is now 35, with almost 75% of all gamers being 18 years or older.

3. Are video games profitable?

While video game industry growth statistics point to record breaking revenues, the reality is that only a fifth of all game titles achieve profitability, and less than 5% of all games that go into production turn a profit.

4. What percent of gamers are female?

Video games demographics have long painted a picture of a strictly male-dominated hobby. But the percentage of female gamers has risen steadily throughout the years.

Market Share Of Gambling Industry

In 2006, females accounted for 38% of all gamers. That figure is now rising above 46% and shrinking the gender gap.

5. How many gamers are there in the world?

The number of people playing video games rose from 1.84 billion in 2014 to well over 2.5 billion in 2020.

If the current projections and video game industry statistics are accurate, that number will grow by an additional 200 million people by the end of 2021.

Market Share Of Gambling Industry Definition

Sources

EY

Newzoo

Hybridan

Market Share Of Gambling Industry

Plinq

Online Gambling Market Size

Nielsen Holdings