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While gambling is hardly the best way to make money, Dragon Quest VII's casino is ironically the best place to get some early game dough. Not only that, but if you play certain tables you can win some higher level gear that will put you ahead of the game!
Citra (the 3DS emulator) has been progressing fairly nicely. The official builds now have things running from GPU, so most games can be run at great speed. I've dabbled with the emulator some in the past. Some of the unofficial builds allow using Gateway Cheats, but the official builds don't have that option it seems.It can't be over-emphasized how massive of an adventure Dragon Quest VII is, and a complete guide would take up tens of thousands of words. However, these core tips should get you going well on. Dragon Quest VIII 3DS Casino Guide - MAKE MONEY FAST! - Duration: 5:32. Gamer In The North 26,190 views. Dragon Quest Monsters Joker 2: Final Boss and 10 percent lucky catch at the start. Vollars and Dragon Quest 7 Casino Tips Crystals have no value outside of Volt City. The Cash Spins are credited to the player’s Giftbox on Starburst for the first Deposit and are not transferable to Dragon Quest 7 Casino Tips any other game or Volt Casino account. Crystals are credited directly to your Crystal Balance and Vollars are to be.
Anyway, I've attempted a small table so far for Dragon Quest VIII 3DS EUR version that's available. I own a 3DS and have Dragon Quest VIII purchased also.
I believe I have something that is getting base pointers for either the Nightly or Canary builds. I tested it on both of the builds released today (March 16, 2018). They both pull in the correct pointers.
Options so far:
Infinite HP All Members
Infinite MP All Members
Infinite Bag Items
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EXP Multiplier
Gold Multiplier
Walk/Run Speed Modifier
Multiple Moves Per Turn
Always Preemptive Attack
Always Critical Hit
Monsters Always Drop Item
512 Skill Points Remaining
Allocate Skill Points Without Limit of Level
Monster Symbol Does Not Move
Always Super High Tension
Pointers to Gold (Money), Casino Coins, Item Bag Slot 1 ID and Quantity, Hero HP, MP, Skill Points
While not many options to start, it's just a test to see if I can create a table that survives the Citra updates which are ongoing. I may attempt to add some more things later on. If any of you have particular requests, you can let me know. Some types of options are harder to make on emulator's, but I can try to do what I can. These older style games usually have static addresses once you get a base pointer. Enjoy!
EDIT 1:
I kind of figured out how Citra stores the memory and rewrote some portions of the table using LUA code that should survive updates fairly well. In the process, I figured out how to apply Gateway Cheats manually to the memory. I have Always Critical Hit that ymyn wrote for Gateway Cheat of Dragon Quest VIII. I have it applied with the CE option on official builds of Citra using the table here. I guess there is not much interest currently for this but it's here for anyone to try when they get the chance. ymyn did the majority of the Gateway Cheats, so much credit goes to him for the pointers and offsets to use. I just put it in CE format here.
EDIT 2:
I have converted some of ymyn's Gateway Cheat options for Dragon Quest VIII EUR over to this format for use in Citra. I added EXP Multiplier, Gold Multiplier, Always Preemptive Attack, Monsters Always Drop Item and Always Super High Tension. These options basically rewrite code once and they cannot be turned off once you turn them on without a restart of the game.
EDIT 3:
I fleshed out more options from both ymyn's remaining Gateway Cheats and some that I did. It's fairly complete with options I would consider using in my playthrough. I believe I have things working regardless of what version of Citra you are running, but let me know of issues. These options I believe might work on the USA version of Dragon Quest VIII, but that one is not readily found in format Citra needs. Anyway, Enjoy!
EDIT 4:
I added All Party Members Joined by request. It adds all members to your current party.
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EDIT 4.5:
mac4500 requested some additional options. I added Run Through Monsters and (On Board) No Encounter.
EDIT 4.75:
mac4500 requested All Items. They are in this update.
EDIT 5:
Update for new Citra builds around June 28,2018. Citra changed how it stores the base memory address so it requires this update for later builds now.
EDIT 5.1:
Fixed the issue with scripts for Citra builds after June 28, 2018. Please use CE 6.7 instead of 6.8.1.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
The following is a list of non-equippable items that can be collected and used by in Dragon Quest VII. The items in bold were not present in the original Sony PlayStation Version of the game.
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Regular Items[edit]
Image | Name | Location/Price | Effect | Description |
---|---|---|---|---|
Wooden doll | From Maeve at the end of Rainbow Mines Sell: 1 Gold Coin | Use it to immediately end the fight with Maeve | An old doll that's very dear to Maeve. | |
Shiny bauble | Can be won in a Tombola game. | Can only be used once to display fireworks | This trinket's so pretty, it'd be a shame not to try using it... | |
Elfin elixir | Can be won in a Tombola game. | Completely restores a party member's MP, expires upon use. | Completely restores a single party member's MP. | |
Bonus ball | Can be won in a Tombola game. | Can be used once to give 1.5x of the usual the Gold, Exp from battles for 30 minutes. | Use this to enter a half-hour period of joy and fortune! | |
Bumper bonus ball | Can be won in a Tombola game. | Can be used once to double the Gold, Exp and Vocation points from battlesfor 30 minutes. | Use this to enter a half-hour period of joy and fortune! |
Keys[edit]
These are all keys that serve a purpose for a particular area of the game. They all share the description 'Opens certain doors that would otherwise remain tightly sealed.'.
Image | Original English Name | Current English Name | Location | Effect |
---|---|---|---|---|
Alltrades key | From High Priestess Jacqueline after saving her in the Dungeon of Descent. | Use on the door in Tunnel to the Abbey. | ||
Bandit's key | In The Mighty Pip's room in Bandits' Base. | Opens the single locked door in the base. | ||
Black key | From Queen Fertiti after encountering her in The Likeness. | Opens locked doors within The Likeness. | ||
Clock Key | Clocktower key | From Pomposo after speaking to him about a time loop in El Ciclo. | Opens the locked door in El Ciclo's clock tower. | |
Sulkk key | From Nottagen after defeating Moostapha. | Allows entry to the Pillar of Sulkk. | ||
Conflagration key | From Dora at the bottom present day Burnmont. | Allows access to the Fire Spirit. | ||
Royal key | From Sa'id's brothers after defeating the bosses of the Temple Palace shrine. | Allows entry into The Likeness. |
Key Items[edit]
Image | Original English Name | Current English Name | Location | Effect | Description |
---|---|---|---|---|---|
Shard | Fragment | See article for each piece. | When placed upon the right pedestal in the Shrine of Mysteries, a completed map composed of them will send a person or people back in time. | It looks like a piece if a larger whole. There's a map etched into it. | |
BluePrint | Enclosure Plan | See article for each plans. | Each plan allows for additions to the Monster Meadows. | Blueprints showing a proposed place for monsters to call home. | |
Green Orb | Green Rock | From Maeve at the end of Rainbow Mines. | Give to Patrick and Hanlon. | Could this be just the thing to get Hanlon back on his feet? | |
HolyWater | Wholly holy water | From Pike in Estard after saving Ballymolloy. | Use to undo Glowering Inferno's spell in Burnmont. | An odd looking liquid. | |
Bottle | Empty bottle | The bottle that held the Wholly holy water. | Use to gain some Prism dew from the Shrine of Mysteries Rainbow Cove. | A bottle with nothing in it. | |
RainbwDew | Prism dew | Fill up the Empty bottle with liquid from the Shrine of Mysteries Rainbow Cove | Use on the flame atop The Beacon in the past. | An iridescent liquid that glistens with every colour of the rainbow. | |
Button | Little blue button | Found in front of the Inn sign of Present Day Emberdale after speaking with Pamela. | Give to the boy in the northeast corner for a Mini medal (Missable). | A small button. | |
AngelTear | Angel's tears | Obtained by speaking to Klemens in Regenstein in the past. | ??? | ||
MechParts | Globular pistotron | Found under a barrel outside the church outside Frobisher in the Faraday Region in the present. | Give to Ambrose in Faraday Castle. | An automaton component. | |
Mila Drug | Pamela's prescription | Obtained from Pamela in Emberdale of the past after agreeing to get medicine for Carraway at Greenthumb Gardens (also in the past) | Give to Carraway. | A special remedy rustled up by Pamela the fortune teller. | |
Kiefer's Letter | Kiefer's letter | Obtained when Kiefer leaves The Hero, Maribel and Ruff at the Roamers Camp. | Read Kiefer's last words to the party. | A letter from a good friend. | |
WondeRock | Salvation stone | From Fingers after losing to Strom in Pilgrim's Perdition. | Can be used during battle to restore a party member's HP. | Restores a little of a party member's HP. | |
DuneCharm | Seal of the Sands | From Khalid in Al-Balad after defeating the Boss at the Temple Palace. | Prompts Al-Balad residence to help The Party. | A token of trust from the denizens of the desert. | |
TyranBone | Ancient skull | From the Dig Site after retrieving the Seal of the Sands. | Summoning the serpent at Banks of the Nihil in the past of the Al-Balad Region. | A sizable skull belonging to an ancient creature. | |
Package | Care package | From Dr. Doug Digby after saving the Al-Balad Region. | To give to Doug's employee at the Dig Site | A bag containing some money and a letter. | |
Dark Ruby | Blood ruby | From Queen Fertiti in the Temple Palace after visiting the present day version of it. | Keeping it out of the hands of the Demon Lord's minions. | A gem that glows a malvolent red. | |
Elven Jar | Pixie pitcher | From the elf girl's house outside the Roots of Ygg. | To collect Dew. | A dainty receptacle for water or anything else you like. | |
HolyDew | Dew of life | Fill the Pixie pitcher with Dew outside the Roots of Ygg. | Needed to purify the water of Gröndal. | Dew harvest from holy Ygg. | |
Time Sand | Sands of time | After destroying the hourglass in Inside the Time Frame. | Restarts a battle. | In battle, they can reverse time itself. | |
PurpleJar | Dubious concoction | Pick it up as soon as Cayenne drops it in front of the manor of Greenthumb Gardens. | Give it to Camomile. | A bottle filled with a liquid that's got lumps of powder floating in it. | |
Emily's letter | Emilia's letter | It can be found in the present day of El Ciclo in the house formerly occupied by Salvador. | Give it to the researcher in Salvado's residence in exchange for a Seed of wisdom. | A letter from Emilia to Salvador. | |
DragonEye | Dragon's eye | Take from a Dragon head in El Monumento de Pomposo. | Put it in any Dragon heads to disable their fire breathing ability. | A gem carefully carved into the shape of a dragon's eye. | |
Rose's Letter | Greta's letter | From Greta in her cottage after speaking to the Excellence Grading Organisation. | Taking it to the EGB has Greta's name removed from the Best Dressed Board. | A letter written by the legendary Greta. | |
Priest letter | Wizz's seal of approval | Given by the Wizard-in-Chief in the Grand Conjuratorium. | Used to return to Hubble through The Blockade, and gain audience with the king. | A letter written by the chief wizard. | |
Torso and Legs | Goddess statue (top) & (bottom) | On the Small Bridge Near Providence after Caleb smashes the Goddess statue. | Half of a broken statue of the Goddess. | ||
Priest Key | Priest's key | From the box Caleb drops in Providence. | Open's a chest at the church in present day Providence. | A small key that belonged to the priest in Providence. | |
GoddessPicture | Goddess's scroll | From the box Caleb drops in Providence. | Shows how to repair the Goddess statue. | A scroll with an image of the Goddess on in. | |
Empress letter | Queen Mother's missive | From the Queen Mother of Hubble. | Allows one to pass The Blockade | A letter written by the Queen Mother. | |
LightAqua | Sparkling holy water | From the chest puzzle in Hubble. | Give to the wandmaker assisstant in Hubble to later receive the Lightning staff. | NA | |
StarShard | Starshard | Top of Falls Hollow. | Give to the Wizard-in-Chief in the Grand Conjuratorium. | A gem formed from solid beams of starlight. | |
Glim Moss | Glowmoss | From the 5th basement floor of Den of the Dwarves. | Used to follow the monsters in Buccanham. | A curious kind of moss that emits a little bit of light. | |
Coastal letter | Buccanham's blessing | From The King of Buccanham in the past. | To present to the Gaffer of Emberdale in the past or present for the Guiding Light. | A letter from the King of Buccanham. | |
PilotFire | Guiding Light | From the Gaffer of Emberdale in the past or present. | Relight The Beacon in the past. | Holy fire from a sublime source. | |
ID Card | VIP pass | From the present day King of Buccanham in Dinky Dell. | Lets the party receive a Puff-Puff in the BuccanhamCasino. | ??? | |
FlameAqua | Kindling oil | From Dora at the bottom present day Burnmont. | Repowering the Fire Spirit. | A small bottle filled with a flammable liquid. |
Other set of Items[edit]
Dragon Quest VII: Fragments of the Forgotten PastV - D - E